UI Artist

A UI Artist is responsible for creating the graphical user interface (GUI) elements that appear on the screen while playing a video game. They work closely with Designers and Programmers to ensure the interface is visually appealing, easy to use and consistent with the overall game art style. A UI Artist must have a solid understanding of user experience design principles and be able to create intuitive interfaces that guide the player through the game without distracting them from the gameplay itself.

In addition to creating the visual elements of the user interface, a UI Artist also works on the functionality of the interface. This includes designing menus, HUDs (heads-up displays), maps and other elements that allow players to interact with the game. They must be able to think creatively to come up with innovative solutions to complex interface problems and often collaborate with other Artists, Programmers and Designers to ensure the final product is aligned. A UI Artist plays a key role in creating an enjoyable experience for players.

Tools

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Sketch

InVision Studio

Figma

Unity

Unreal Engine

Autodesk Maya

COLLABORATION WITH OTHER TEAMS:

The UI Artist role requires close collaboration with other positions in the video game industry. They primarily collaborate with Game Designers because from them they receive game design documents that guide their work. They also work with Programmers to ensure that the design can be implemented in the game code. In addition, they can work with Sound Designers to create audio elements for the interface, such as button clicks and menu sounds.

The UI Artist also works with other Artists to ensure that the interface is consistent with the overall art style of the game. They collaborate with 3D Artists to create 3D elements, such as icons or buttons, that can be used in the interface. They also work with Concept Artists to create concepts and with Animators to create animated interface elements. Overall, the UI Artist role involves working closely with multiple positions in the gaming industry to create a cohesive user experience.

Skills

These are some of the most common skills a UI Artist should posess:

Hard skills

  • Graphic design skills:
    • has a strong understanding of graphic design principles, including typography, color theory and composition.
  • UX design skills:
    • understands how users interact with an interface, what makes an interface intuitive and easy to use.
  • Technical skills:
    • can work within the technical constraints of the game engine and collaborate effectively with Programmers.

Soft skills

  • Collaboration:
    • works effectively with others, receives feedback and incorporates it into their design, provides feedback to others in a constructive manner.
  • Creativity:
    • thinks outside the box to come up with innovative solutions to interface design problems.
  • Eye for detail:
    • ensures that all interface elements are consistent, visually appealing and functional, spotting and correcting design errors and inconsistencies.

Seniority

Depending on seniority, a UI Artist is expected to be able to master, do and deliver the following:

Junior

  • Follows the design guidelines and translates them into an interface design that is consistent with the overall art style of the game.
  • Is proficient in the use of image processing software and has a basic understanding of programming languages ​​and game engines.
  • Receives feedback and applies it to their design, is open to learning from more experienced team members and is receptive to constructive criticism.
  • Collaborates with other team members, communicates effectively, asks questions when necessary and works with others to create a cohesive final product.

Medior

  • Creates UI design from scratch that is visually appealing, easy to use and guides players through game features and functions.
  • Provides guidance to juniors, gives feedback on their work, answers questions and helps them develop their skills.
  • Collaborates effectively with others, accepts feedback and applies it in their design, gives constructive feedback to others.
  • Works on multiple projects simultaneously, prioritizing tasks and ensuring all projects are completed on time and to a high standard of quality.

Senior

  • Leads the UI design process, comes up with a design vision and ensures it aligns with the goals of the game, creates innovative designs that enhance the player experience.
  • Mentors others, provides guidance and support to help them develop their skills and advance their careers.
  • Collaborates effectively with other teams, clearly communicates the design vision and provides input on how the interface can increase player engagement.
  • Innovates and keeps up with the latest UI design trends and techniques, experiments with new tools and technologies and shares their knowledge.
UI ARTIST // TECH ART //
UI ARTIST // TECH ART //

Education

If you are interested in a career in tech art in the gaming industry, you need a combination of art and technical education. You can start by earning a degree or completing a course in computer science, computer graphics, game development, or a related field. An understanding of programming languages ​​such as C++, Python, or shader languages ​​(such as HLSL or GLSL) is essential for this role, as you will often be working on tools, pipelines and optimizations that require you to have excellent coding skills. In addition, courses in 3D modeling, animation and having an artistic background will provide you with what is necessary for effective collaboration with artists and developers.

To stand out, consider specialized training or certifications in game engines and software used in the industry, such as Unreal Engine, Unity, Autodesk Maya, or Houdini. Learn tools and techniques for procedural generation, real-time rendering, shader development, and optimization strategies. Building a portfolio that showcases both your technical expertise (e.g. tool development, shaders, pipeline enhancements) and your artistic sensibilities (e.g. character rigging, animation setups, visual effects) will be key to demonstrating your abilities to potential employers. Additionally, gaining hands-on experience through internships, freelance projects, or personal game development will further enhance your skills and industry knowledge, helping you excel in the field of tech art.

Resources

Books

  • “Don’t Make Me Think” – Steve Krug
  • “The Design of Everyday Things” – Don Norman
  • “The Elements of User Experience” – Jesse James Garrett
  • “Designing Interfaces” – Jenifer Tidwell
  • “Seductive Interaction Design” – Stephen Anderson

Individuals

  • Tadashi Sudo (@tadashisudo)
  • Jessica Walsh (@jessicavwalsh)
  • Scott Belsky (@scottbelsky)
  • Vitaly Friedman (@smashingmag)
  • Ash Thorp (@ashthorp)

How to prepare for the interview?

News

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UI ARTIST // TECH ART //
UI ARTIST // TECH ART //